I bypass the worst part by using the meca-penguin instead of the statue in the beginning though.Īfter this place of nightmares and equipped with higher level magic I go back to principal island to buy the overpriced boat and heads to proxima island. Needless to say, one bad jump and you're done for. I won't go into details of the difficult jumps in the temple itself. Starting of with a couple of nice jumps while being shot at followed by a blind-shot towards a guard might otherwise seem welcoming for a speed runner. * Segment 2: The white leaf desert - probably the hardest part of the game. Then I just run to the northern dock and go to the place of never ending horror in segment 2. This is a really nice run-killer this far into the segment. Going too slow and he'll hit you with his gun which is much worse (you'll probably die, losing minutes). Going to fast and I won't be able to get past the running guard in the stairway (happens once). The water tower is a good example of how time is lost due to the pettiness of the game, and if I go to far Twinsen will drown' yey for heroes not being able to swim!Īt the library I get all the kashes I will need in the game (almost) at the price of hard timing. Doing any of those before I do them will cause him to fire a homing one-shot-kill at me. I still chose to ask for help with him since that will allow me to start walking and then running much earlier. The meca-penguin I'll use in the next segment and gas will be needed throughout the game. I actually have to hit the poor man in when I follow the rabibunnies (or the other way around), otherwise he'll be in the way in the staircase. I have a little accident with the stairs and you can now all see the horror of walls and ladders. After that an even worse one comes with the guard in the ditch and timing it so that he won't fire back at you. The start of principal landing is pretty hard with the blind shot you have to do while being shot at. But when compared to a perfect run of this part the difference isn't really significant. This is of course why I go into normal mode a couple of times here. Running is a horrible way to move boxes you are just as likely to move them two steps as one with a quick push of the button. The boxes have to be placed exact, one push to much and you probably have to redo the whole puzzleģ. If you hit the walls in the game when running you'll get hurt, staggering and losing time.Ģ. The puzzle wouldn't be that hard if it wasn't for three things.ġ. This is one of the really horrible parts of the game to speed run. In my house there isn't really anything I can do, just get in position to get my nice robe and I'm off to the docks. I'm not really sure they wanted you to get it this early since the quest for it comes later and they send a yellow grobo after you (which you can't kill at this point). I'll need a lot of those later.Īfter this I'm going straight for the syrup. I do stop at the house to get the kashes. You are supposed to hide inside the garbage truck, but that takes too long time, I time the window with the open gate and run for it instead, as long as the truck misses you there is no problem with that. I also skip to get Twinsen's ID and the holo-map, it's not like I'd forget where I'm heading. I don't really need the small amount of cashes the enemies drop so I skip those. It is clearly faster to jump off the lift in the beginning and run to the guards. This is very useful since the animations for landing and taking damage can be avoided thus saving many a second in the game. In the there is one glitch I use frequently - Changing behavior causes the current animation to stop. A horrible process! And for some reason some times the inventory doesn't reset the position between tries, confusing me enough to make really bad mistakes! And yes I've realized it's insane to use this long segments! I get around this by copying the save-file at the segments end and then copy that one back at every re-try. I cant myself decide where to save and there's only one savefile. One thing that you should know is the game uses auto-saves. I'm playing with the XP-patch (which you can get at ) without the new options(which sadly shows Twinsen doesn't really like ladders) so nothing is changed from the original that I played so long ago. Seeing the second game in progress and seeing a demand for the game I felt a deep need to be the one to do it and this is the result. This is one of my very first games for PC and I remember being amazed by the graphics and plot and I played it over and over again until I got stuck into RPGs for a long long time. I tend to write really much when given the chance and so I'll try to keep the beginning down and give more details later. Available in three versions: low/normal quality DivX, and high quality H.264 MPEG-4. Speed run of Little Big Adventure in 6 segments, completed on July 14 2006.
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