![]() As a solo encounter, the oni nightblade can make creative use of its many spells and abilities to move in and out of combat, hiding when it needs to regenerate and ambushing the PCs one by one as it moves through darkness, fading in and out of visibility. They can be used as the villain themselves, or they can be the big bad’s right hand. ![]() They also pair very well with powerful villains such as devils (who can see through the oni’s darkness using their Devil Sight), chromatic dragons (whose blindsight cuts through magical darkness), drow, liches, and other evil entities. The most dangerous and powerful of these patrons may hire many nightblades at once, perhaps even contracting the entire Shadow Clan for brief periods of time. While the cost in coin and magic is extreme, the benefits in intelligence, espionage, and personal security granted by so many nightblades are nearly unparalleled.My friend is running a Feudal Japan campaign and asked me to try and whip up a playable Oni race. I have no idea if this is balanced since it's my first homebrew race.Ībility Scores: Con +2 Age: Mature at 25, aging slows till around 400 Size: Medium Speed: 30ft. Darkvision: 60ft Resistance: Fire Damage Oni Weaponry: proficiency with club and greatclub Language: Common and GiantĪbility Score: Str +1Improved Oni weaponry: proficiency with Kanabo (mace) and Tetsubo (maul) Siege Warrior: double bludgeoning damage against objects and structuresRampage: When you reduce a creature to 0 hit points, you can use a bonus action to make one weapon attack.
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